Apr 10, 2006, 11:22 PM // 23:22 | #1 |
Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Spell recharge time
I finally manage to keep hench alive through the desert
Now I found an other strange thing. Can a sting of devouer (That big scorpion thing) lengthen recharge time double or triple? The only spell I have on me, to heal myself, is Orison. I noticed that sometimes Orison of healing recharges so incredibly slow, that I am lucky if I am able to cast again before I die. |
Apr 10, 2006, 11:23 PM // 23:23 | #2 |
Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Yes, the bugs can 'distracting shot' your spell, causing it to take around 20 seconds to recharge
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Apr 10, 2006, 11:30 PM // 23:30 | #3 | |
Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Quote:
I can still cast heal all, to save my butt |
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Apr 11, 2006, 12:42 AM // 00:42 | #4 |
Pre-Searing Cadet
Join Date: Nov 2005
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yes, when facing enemies with ranger skills that interrupt your spells its a good idea to cast a spell that you dont care if it works first, to *trick* them into disrupting and wasting thier attack, leaving you free to cast the important spell without fear of being interrupted.
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Apr 11, 2006, 12:43 AM // 00:43 | #5 |
Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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It's a good idea to keep in mind that each Devourer is going to have Distracting Shot on their bar, and to watch when they use it. If you really need to get off an important cast, try casting a slower and less important spell first to draw out that Distracting Shot so that you can then proceed with your important cast in safety.
Edit: lol Nummer beat me to it. |
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